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Author Topic: The 215 Patch: Run SMOD on the Episode 1 Engine!  (Read 1367 times)
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Onemanshow

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« on: March 13, 2010, 06:19:51 PM »

NOTE: AS OF THE MAY 26TH UPDATE TO HALF-LIFE 2, THIS PATCH IS NOW REQUIRED TO RUN SMOD AT ALL.

Some of you may remember the Episode 1 Addon i worked on at one time. While in the end Episode 1 proved to have too many issues to be stable in SMOD, making SMOD just run on its engine proved a much more realistic (and possible) goal.




(Phonged weapons not included)
In short, this tiny patch makes SMOD use the Source SDK Base engine (hence the "215" which is the Appid for it). Which is based off of the Episode 1 engine. This patch also fixes a few of the issues that tend to show up in the campaign when running it on this engine, mainly a few buggy trains. One of the things you should notice in the pics above is that AntiAliasing is now enabled. Usually it is broken in SMOD 40a.

This addon requires that you have the Source SDK Base installed.

The benefits of using the Source SDK Base engine:
-Fixed AntiAliasing. Which is broken in SMOD 40a by default.
-Models compiled with facial expressions with the EP1 engine SDK no longer have problems working in SMOD.
-Phong Shading is now supported.
-A large number of minor updates and improvements.

IMPORTANT INSTALL NOTE: After extracting this archive to your SMOD folder, YOU MUST RESTART STEAM! Otherwise it will not apply the modified gameinfo.txt file which now loads the Source SDK Base.

!!! IT IS NOT RECOMMENDED THAT YOU INSTALL THIS INTO SMOD REDUX, SMOD TACTICAL, CSS SCI FI, OR ANY OTHER SMOD-MOD. THEY TEND TO MAKE A MASSIVE AMOUNT OF CHANGES THAT CAN STRONGLY AFFECT COMPATIBILITY WITH THE NEW ENGINE. THIS IS FOR SMOD 40a ONLY. !!!

DOWNLOAD HERE
« Last Edit: July 08, 2010, 04:25:13 PM by Onemanshow » Logged
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« Reply #1 on: March 14, 2010, 07:36:28 AM »

beauty!
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BIZ
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« Reply #2 on: March 14, 2010, 02:05:51 PM »

awesome man, can't wait to give it a run through.
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« Reply #3 on: March 15, 2010, 01:43:45 AM »

Wow, Never thought I would see the day. Very nice.
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veteran_gamer

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« Reply #4 on: March 15, 2010, 09:22:43 PM »

OMS has been on the job, curiosity is peeking out of control now haha

with something like this created, it can be yet another leap of evolution towards pushing smod ep1 to its very very limits visually and having it run the way it should

this is like a motivation file man, reminds me of the zombie2 crusades hahaha, this is big, buddy
the klansmeet approves lol
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Onemanshow

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« Reply #5 on: March 15, 2010, 10:37:07 PM »

OMS has been on the job, curiosity is peeking out of control now haha

with something like this created, it can be yet another leap of evolution towards pushing smod ep1 to its very very limits visually and having it run the way it should

this is like a motivation file man, reminds me of the zombie2 crusades hahaha, this is big, buddy
the klansmeet approves lol


I'm quite surprised to see SMOD working so well on the Source SDK Base engine myself. I keep expecting issues to come up because of how nightmarish it was to make EP1's maps work alongside HL2's in SMOD so long ago, but so far it seems to be running fine. No scripting/scene/NPC/map issues yet.

The Phong Shading and Antialiasing are the main advantages of using the Source SDK Base engine. In general it seems more... compatible i guess. I'm looking forward to working with this engine more often.
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« Reply #6 on: March 17, 2010, 10:13:41 AM »

eventually - hopefully somewhat soon i'd like to test this extensively so it can perhaps speed up the bug discovery process, hopefully nothing to major

maybe i can get even get inept to give outbreak a play through with this enabled whenever i get around to it upgrading it
this is seriously awesome though, i remember how bad i wanted some months ago so i really want to see it in action

would be nice to use this as a base for any future projects/mods that use the last smod4x (in case smod2 never develops or finishes)
ill try to come home early tonight maybe give it a run and check up on everything as well
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« Reply #7 on: July 18, 2010, 10:25:19 PM »

as a quick question, have you looked into this since the new update??

there could be items in the work that was done on this that might help with a more stable build for other SMOD mod's

(please don't lynch me for the bump)
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« Reply #8 on: July 19, 2010, 01:43:56 AM »

no rules against bumping
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