| CVAR |
TYPE |
DESCRIPTION |
| Disable Settings |
| smod_disable_addcontents |
bool |
Disables mounting contents through the scripts/addcontents.txt file. |
| smod_disable_kick |
bool |
Disables the Gordon Kick. |
| smod_disable_mapadd |
bool |
Disables the Mapadd system. |
| smod_disable_weaponlower |
bool |
Disables the lowering of your weapon when aiming at friendly NPC's. |
| Fire Settings |
| smod_fire_spreading |
int |
When set to > 1, props will catch on fire and spread to other props.
The lower the number, the easier props will ignite. |
| Gore Settings |
| smod_gore |
bool |
Enables SMOD extra gore effects (blood spray, blood spurts, blood on water surface, etc. |
| Kick Settings |
| smod_kick_delaytime |
float |
Delay time before kick hits enemy. |
| smod_kick_duration |
float |
Sets the length of the kick animation. |
| smod_kick_force |
float |
Sets the physical force of the kick. |
| smod_kick_gappoiball |
bool |
Enables special kick mode that generates a combine ball. |
| smod_kick_gappoipower |
int |
Sets the number of consecutive kicks before a combine ball is generated. |
| smod_kick_legmodel1 |
string |
Set a non HEV legmodel for the kick. |
| smod_kick_legmodel2 |
string |
Set a HEV legmodel for the kick. |
| smod_kick_powerscale |
float |
Set the kick damage multiplier. Base damage is 20, so "1.0" = 20 damage. |
| smod_kick_unfreeze |
bool |
Toggle whether kick unfreezes physics objects. |
| Mapadd Settings |
| smod_mapadd_call_label |
string |
Trigger a labeled entity group from the mapadd file. |
| smod_mapadd_ignore_node_inwater |
bool |
Enemies spawned through the "randomspawn" section of a mapadd will ignore nodes in waist deep water. |
| smod_mapadd_ignore_node_radius |
int |
Enemies spawned through the "randomspawn" section of a mapadd will ignore nodes within this radius of the player. |
| Node Settings |
| smod_node_firstid |
|
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| smod_node_load |
|
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| smod_node_save |
|
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| smod_node_setfirstid |
|
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| NPC Settings |
| smod_npc_ccombine_s_default |
string |
Set the default combine_s type for the customcombine_s. If none is set one will be chosen at random.
See scripts/smod_customcombines.txt |
| smod_npc_create_equipment |
string |
Set a weapon that spawned NPC's will be equipped with. |
| smod_npc_czombie_default |
string |
Set the default zombie type for the customzombie. If none is set one will be chosen at random.
See scripts/smod_customzombies.txt |
| smod_npc_damage_filter |
int |
Friendly NPC damage settings.
0 : Can kill all friendlies
1 : HL2 default settings
2 : All friendlies are invincible |
| smod_npc_headshot |
bool |
Enable NPC's getting headshots. |
| smod_npc_movement_speed |
float |
Set a speed multiplier for ALL NPC's. |
| smod_npc_zombie_headcrabless |
bool |
Enable zombies spawning without a headcrab (zombine is headcrabless as of smod2_02). |
| Override Settings |
| smod_override_classname |
bool |
Replaces entities based on settings found in scripts/override_class.txt |
| Physics Settings |
| smod_phys_calcparframe |
int |
Sets how many frames to calculate physics. (Requires map restart). |
| smod_phys_fragility |
int |
Set fragility of physics objects. Larger number means physics objects will break easier. |
| smod_phys_tick_interval |
float |
Time between physics calculations. (PC:0.015 XBOX:0.03) |
| Render Settings |
| smod_r_dynamiclight |
bool |
Enables SMOD dynamic lighting (explosions, some bullet impacts, etc.). |
| smod_r_moreparticles |
bool |
Enables increased particle effects. |
| smod_r_physdebris |
bool |
Toggles whether some material surfaces will generate physical debris. |
| Ragdoll Settings |
| smod_ragdoll_action |
bool |
Ragdoll plays extra action in certain situations. May be buggy. |
| smod_ragdoll_collision_type |
int |
Set the Server Ragdoll collision type.
9 : Collide with player and other ragdolls
11 : Don't collide with player or other ragdolls |
| smod_ragdoll_none |
bool |
Disables ragdolls from being created! |
| smod_ragdoll_params |
bool |
Enable user-defined, model specific ragdoll settings which can be found in scripts/smod_ragdollparams.txt |
| smod_ragdoll_sv |
bool |
Enables Server Ragdolls. |
| smod_ragdoll_toclient |
int |
Set the amount of time before server ragdolls become client ragdolls. "-1" is never. |
| smod_ragdoll_z_velocity |
int |
Set the amount of "Z-Force" (up and down) that should be exerted on a server ragdoll when a NPC dies. |
| Weapon Settings |
| smod_weapon_flamethrower_damage |
int |
Set the amount of damage the flamethrower does. |
| smod_weapon_flamethrower_dynamiclight |
bool |
Toggle whether the flamethrower blast should create a dynamic light. |
| smod_weapon_flamethrower_glow |
bool |
Toggle whether the flamethrower blast should emit an orange glow. |
| smod_weapon_flamethrower_heatwave |
bool |
Toggle whether the flamethrower blast should emit a heat distortion effect. |
| smod_weapon_flamethrower_length |
int |
Sets length of flamethrower stream (Requires map restart to take effect). |
| smod_weapon_flamethrower_maxfuel |
int |
Set the maximum amount of flamethrower fuel. |
| smod_weapon_flamethrower_recharge_rate |
int |
Set the rate at which the flamethrower fuel recharges. Higher is slower. |
| smod_weapon_flamethrower_recharge_useammo |
bool |
Toggle whether flamethrower recharge consumes ammo. |
| smod_weapon_infinity |
bool |
Toggles infinite ammo (SMOD weapons only). |
| smod_weapon_lasergun_alt_damage |
int |
Set the amount of damage the lasergun secondary-fire does. |
| smod_weapon_lasergun_damage |
int |
Set the amount of damage the lasergun primary fire does. |
| smod_weapon_physlaunch_cannoneffect |
int |
Set the amount of time the physlauncher will have to charge. |
| smod_weapon_physlaunch_class |
string |
Set the entity class that the physlauncher will spawn. |
| smod_weapon_physlaunch_dissolveentity |
bool |
Toggle whether entities should be dissolved when hit with physlauncher secondary fire. |
| smod_weapon_physlaunch_forcephysprops |
bool |
Toggle whether spawned entities should be forced as prop_physics class. Very cool! |
| smod_weapon_physlaunch_mass |
int |
Set the spawned entity's mass. "-1" is model default. |
| smod_weapon_physlaunch_model |
string |
Set spawned entity's model. |
| smod_weapon_physlaunch_offset |
int |
Set the number of units away from the player that entities should be launched. |
| smod_weapon_physlaunch_throwforce |
int |
Set the velocity that entities should be launched at. |
| smod_weapon_shovel_floatpower |
int |
Not a clue? |
| smod_weapon_shovel_stab_damage |
int |
Set the damage of the secondary fire. |
| smod_weapon_shovel_stabpower |
int |
Moving force generated by secondary fire. |
| smod_weapon_shovel_swing_damage |
int |
Set the damage of the primary fire. |
| smod_weapon_shovel_swing_slashdamage |
int |
Give primary fire slash damage attributes (cut zombies in half). |
| smod_weapon_stcannon_bfgsprite |
string |
Set the sprite used for the secondary fire. Little DOOM reference? |
| smod_weapon_stcannon_chargespeed |
float |
Sets charge time of the primary fire. |