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skrimSkyrim 1.4 live, Creation Kit preview

BIZ
February 01, 2012, 06:32:48 PM by BIZ
Views: 47 | Comments: 0



Skyrim 1.4 out of beta, live on Steam. Creation Kit preview!


The 1.4 patch for Skyrim is finally out of beta and live on Steam. Your client should update the next time you log on to Steam. Here is the final changelog from Bethblog:

Quote
NEW FEATURES

    Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

    General optimizations for memory and performance
    Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
    Long term play optimizations for memory and performance (PS3)
    Improved compiler optimization settings (PC)
    Memory optimizations related to scripting
    Fixed issue with dangling scripts not properly clearing from memory
    Fixed crashes related to pathing and AI
    Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
    Fixed rare crash with loading saved games
    Fixed issue with accented characters not displaying properly at the end of a line
    Fixed issue where dragon priest masks would not render correctly
    Fixed issue where quests would incorrectly progress after reloading a save
    Fixed issues with placing and removing books from bookshelves in the player’s home
    Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
    Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
    Fixed issue where the player house in Windhelm would not clean up properly
    Fixed crash related to giant attacks and absorb spells
    Fixed issue with ash piles not cleaning up properly
    Fixed occasional issue where overwriting an existing save would fail
    Fixed memory crash with container menu
    Fixed infinite loop with bookshelves
    Fixed issue where transforming back to human from werewolf would occasionally fail
    Bows and daggers will display properly when placed on weapon racks
    Fixed occasional audio issue that would play sound effects louder than intended
    Fixed bug related to hitching between cell boundaries
    Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
    Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

    The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
    In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
    Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
    Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
    Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
    In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
    In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
    Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
    In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
    “The White Phial” will now start properly if player already has a briar heart in their inventory
    Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
    Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
    In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
    In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
    “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
    Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
    “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
    Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
    In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
    Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
    Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
    “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
    Fixed rare issue where “Dampened Spirits” would not start properly
    Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
    Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
    Fixed numerous issues with “Blood on the Ice” not triggering properly
    In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
    In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
    Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
    Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.



Also a preview video of the soon to be released Creation Kit was put up on the Bethblog and can be watched below.

Creation Kit & Skyrim Workshop Preview


Thanks to 0per4t0r for the tip.

xxSKSE updated for latest steam beta 1.4.21

BIZ
January 30, 2012, 09:05:28 PM by BIZ
Views: 347 | Comments: 0

SKSE updated for latest Skyrim Steam beta 1.4.21

Skyrim Script Extender (SKSE) has been updated to work with the latest Steam beta (1.4.21) release on 1/30/12.
You can download it from one of the links below.

Mediafire - http://www.mediafire.com/?d776yj6dopt2z7g
SKSE website - http://skse.silverlock.org/beta/skse_1_04_08.7z

skrimConfident ENB updated to 1.5

BIZ
January 25, 2012, 06:38:04 PM by BIZ
Views: 125 | Comments: 0

CONFIDENT ENB UPDATED TO 1.5, ADDS 5 DIFFERENT SETTINGS

One of the most popular ENB presets, Confident ENB has released been updated today to version 1.5. This version adds 5 different settings which drastically upgrade the visuals of Skyrim using ENBSeries.

More info on the new settings:

Quote
New in version 1.5

Use one config at a time. d3d9.dll, enbbloom.fx, and enbprepass.fx are the same for all settings, so you really only need to swap out enbeffect.fx, enbseries.ini, and the palette texture (effect.txt as well for the filmic setting) if you want to switch between them.

Filmic - Simulates the look of a grainy film. Noise, colorshift, and sharpening is controlled by effect.txt. This file will work with any config, so if you want to use just the sharpening for example just comment out the other effects.

Natural - A balanced, realistic look.

Performance - Approximates natural setting without using SSAO.

Photographic - An interesting setting, can look realistic at times and exaggerated at others. Not sure what to call it really, but it looks neat.

Vibrant - High intensities and strong color, similar to v1.1.

I've also included the new enbseries v103 beta injector. If you're having problems running v102, try using that instead. Note that in that case you have to run the ENBInjector before launching Skyrim (and close after closing Skyrim), and do not use the d3d9.dll included in the different config files. Instead you would just swap out enbseries.ini and enbeffect.fx, and use the palette texture and effect.txt file if applicable.


SCREENSHOTS (Click to Enlarge):






DOWNLOADS:
http://www.skyrimnexus.com/downloads/file.php?id=5253
http://www.mediafire.com/?fa47w5zdqo25m5p

skrimSKSE Updated for Skyrim 1.4 beta

BIZ
January 24, 2012, 07:15:39 PM by BIZ
Views: 619 | Comments: 0


SKYRIM SCRIPT EXTENDER (SKSE) UPDATED FOR STEAM BETA VERSION 1.4!

The Skyrim Script Extender (SKSE) has been updated to work with the latest beta patch that is out now on Steam. Hopefully this should fix any problems with mods that rely on SKSE to function (like SkyUI for example).

NOTE - If you are not playing the beta version of Skyrim you do not need to update SKSE.

Visit the SKSE webpage - http://skse.silverlock.org/
Download for SKSE for Skyrim 1.4 beta - http://skse.silverlock.org/beta/skse_1_04_05.7z

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* SHOUTOUTS TO SHOUTOUTS

Refresh History
  • NOT for Game/Mod SUPPORT!
  • BIZ: will be on friday 4 sure
    February 01, 2012, 06:23:28 PM
  • IneptGuard: I'll be around earlier in the day wednesday and thursday, I have both days off.
    January 31, 2012, 04:33:06 PM
  • veteran_gamer: hope to get settled in by the middle of the week, moving is a pain in the sack
    January 30, 2012, 07:01:19 PM
  • IneptGuard: Sorry guys, wasn't around this weekend like I thought I'd be. Had to work last minute, got some OT though.
    January 30, 2012, 04:40:41 PM
  • BIZ: will be on steam tonight
    January 24, 2012, 09:07:07 PM
  • Spasior: You can't stop me!
    January 23, 2012, 10:45:30 AM
  • BIZ: quit playing with your testes
    January 20, 2012, 09:25:05 AM
  • IneptGuard: testies
    January 17, 2012, 02:20:59 AM
  • xplozN_lulz: *tests*
    January 17, 2012, 01:48:26 AM
  • BIZ: Shoutbox test
    January 16, 2012, 07:10:06 PM