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Re: [HALP]CS:S hands to HL2 rig!
[SMOD & SMOD2]
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Game Zombie January 27, 2012, 06:33:47 PM
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[HALP]CS:S hands to HL2 rig!
[SMOD & SMOD2]
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xplozN_lulz January 27, 2012, 04:06:38 PM
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Re: [UPDATED] Skyrim 1.4.2 beta patch out on steam 1-26-12
[Skyrim Mod News]
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BIZ January 26, 2012, 08:09:40 PM
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Confident ENB updated to 1.5
[Skyrim Mod News]
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BIZ January 25, 2012, 06:38:04 PM
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[Help Needed] Custom .cfg file / script
[SMOD & SMOD2]
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Pepsifan04 January 25, 2012, 10:23:25 AM
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Re: SKYRIM thread of mods/modding/etc...
[Elder Scrolls V: Skyrim]
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BIZ January 25, 2012, 09:39:39 AM
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January 25, 2012, 06:38:04 PM by BIZViews: 21 | Comments: 0
CONFIDENT ENB UPDATED TO 1.5, ADDS 5 DIFFERENT SETTINGS One of the most popular ENB presets, Confident ENB has released been updated today to version 1.5. This version adds 5 different settings which drastically upgrade the visuals of Skyrim using ENBSeries. More info on the new settings: New in version 1.5
Use one config at a time. d3d9.dll, enbbloom.fx, and enbprepass.fx are the same for all settings, so you really only need to swap out enbeffect.fx, enbseries.ini, and the palette texture (effect.txt as well for the filmic setting) if you want to switch between them.
Filmic - Simulates the look of a grainy film. Noise, colorshift, and sharpening is controlled by effect.txt. This file will work with any config, so if you want to use just the sharpening for example just comment out the other effects.
Natural - A balanced, realistic look.
Performance - Approximates natural setting without using SSAO.
Photographic - An interesting setting, can look realistic at times and exaggerated at others. Not sure what to call it really, but it looks neat.
Vibrant - High intensities and strong color, similar to v1.1.
I've also included the new enbseries v103 beta injector. If you're having problems running v102, try using that instead. Note that in that case you have to run the ENBInjector before launching Skyrim (and close after closing Skyrim), and do not use the d3d9.dll included in the different config files. Instead you would just swap out enbseries.ini and enbeffect.fx, and use the palette texture and effect.txt file if applicable. SCREENSHOTS (Click to Enlarge):   DOWNLOADS:http://www.skyrimnexus.com/downloads/file.php?id=5253http://www.mediafire.com/?fa47w5zdqo25m5p
January 24, 2012, 07:15:39 PM by BIZViews: 29 | Comments: 0
SKYRIM SCRIPT EXTENDER (SKSE) UPDATED FOR STEAM BETA VERSION 1.4!The Skyrim Script Extender (SKSE) has been updated to work with the latest beta patch that is out now on Steam. Hopefully this should fix any problems with mods that rely on SKSE to function (like SkyUI for example). NOTE - If you are not playing the beta version of Skyrim you do not need to update SKSE. Visit the SKSE webpage - http://skse.silverlock.org/Download for SKSE for Skyrim 1.4 beta - http://skse.silverlock.org/beta/skse_1_04_05.7z
January 23, 2012, 06:43:06 PM by BIZViews: 48 | Comments: 1
SKYRIM BETA PATCH OUT ON STEAM NOW! UPDATE:New beta version 1.4.2 out on Steam, changelog from Beth Forums: A new version (1.4.20) of the beta update is now live on Steam. It covers the following:
Fixed occasional audio issue that would play sound effects louder than intended Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian Fixed issue where dragon priest masks would not render correctly Fixed issue where player would be unable to become Thane of Riften if they purchased a home first ORIGINAL POSTBethblog is reporting that the next patch for Skyrim is out on PC through the Steam beta opt-in program. Visit your Steam settings to opt-in to the beta program, and get the patches early. Several users are reporting great performance increases with the latest beta patch. Read more on the official Bethesda blog - http://www.bethblog.com/2012/01/23/now-on-steam-beta-update-for-skyrim/To get the beta, you need to do the following:
Log into Steam Click on Steam in the upper menu Select Settings Under the Account tab, go to the Beta Participation section and select Change. A drop down menu will appear. Select Skyrim Beta. Select OK. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
January 19, 2012, 03:26:54 PM by BIZViews: 52 | Comments: 0
CREATION KIT DUE END OF JAN. '12....SKYRIM UPDATE 1.4 ON THE WAYThe official Bethesda blog has been updated with news on the next Skyrim patch 1.4 and the Creation Kit. Looks like the Creation Kit modding tools for Skyrim are on target for release at the end of January 2012 as many had suspected. It sounds like they are currently testing the Steam Workshop functionality. Also the next Skyrim patch (1.4) is being tested on all three major platforms, and the patch notes are copied below. Also there is a mention of an opt-in program through Steam to receive future updates for the game through a 'beta' program You can read the full article at the Bethblog. Current 1.4 Changelog (all platforms unless noted)
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3) Improved compiler optimization settings (PC) Long term play optimizations for memory and performance (PS3) Memory optimizations related to scripting Fixed crashes related to pathing and AI Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend” Fixed rare crash with loading saved games Fixed issue with accented characters not displaying properly at the end of a line Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian Fixed issue where dragon priest masks would not render correctly Fixed issue where quests would incorrectly progress after reloading a save Fixed issues with placing and removing books from bookshelves in the player’s home Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing. Fixed issue where the player house in Windhelm would not clean up properly Fixed crash related to giant attacks and absorb spells Fixed issue with ash piles not cleaning up properly Fixed occasional issue where overwriting an existing save would fail Fixed memory crash with container menu Fixed infinite loop with bookshelves Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions Fixed issue where transforming back to human from werewolf would occasionally not fail Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity” In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly. Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests. In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it “The White Phial” will now start properly if player already has a briar heart in their inventory Player can no longer get stuck in Misty Grove after completing “A Night to Remember” Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest. Fixed rare issue where “Dampened Spirits” would not start properly Fixed issue where player would be unable to become Thane of Riften if they purchased a home first Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine” Fixed numerous issues with “Blood on the Ice” not triggering properly In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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