September 18, 2017, 09:34:26 AM by
Chr0n0Tr!gg3rViews: 24572 | Comments: 45
Hello and welcome to bringing SMOD back!
The Description:
SMOD13 is a complete remake of the classic SMOD from scratch with the goal to bring the awesome SMOD experience we all enjoyed onto the newest 2013 with most of all of the classic features back plus a plethora of new and streamlined features with the goal to make SMOD even more modable and fun than it was before! We not only want to bring SMOD back but re-light the fire in the community that was once extremely active with people discovering the mod for the first time and tinkering with it to their hearts content to make some really amazing things! We want SMOD13 to feel fresh and brand new so that old and new faces from the community will feel like they're diving back into it for the very first time.
The Team:
Though SMOD13 is mainly maintained and created by Rara we have a good handful of people who have/are doing some amazing work to help make this project possible and would not have gotten this far without them, period.
- Rara - Head Coder and Project Lead {The head and heart of the project, without Rara the project would not exist!} [Rara#2992]
- The Renegadist - Mod Manager + Input Lead {Helping manage the mod as well as getting the word out and providing input} [The Renegadist#4752]
- Msalinas - Secondary Coder {Has been a gigantic help with the Mapadd system and more to come, very talented coder and has saved our asses multiple times!} [Msalinas#2865]
- Arthurdead - Thirdendary Coder {An awesome coder who has not only helped us many times but is now officially part of the project!} [Arthurdead#8326]
- sparrowstar - Coding Help {Sparrowstar has been very helpful with bits and pieces of code and will hopefully stick with us for help down the line} [sparrowstar#6112]
- Joshy - Coding Consultation {Has given us a few tips and pointers which have gotten us into the right direction} [Joshy#8460]
- Bitl - Firefight Reloaded Code {Provided us with the source code for FR which has not only helped us a ton concerning mapadd but also with other SMOD related code} [ Bitl#3305]
- SirMasters - SMMOD Code {Helped us a ton by making his code for SMMOD open source so we could use it as a reference}
The Features:
Current Features:- The ability to play through Half-Life: Source, Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Lost Coast, and many many mods, custom maps, and more in SMOD13 (WIP)
- Mapadd (WIP)
- Several original SMOD weapons ported including the kick and some new weapons including the elite and Uzi (WIP)
- Ironsights (WIP)
- New enemies including cut enemies and crossovers!
Planned Features:- Even more New enemies including cut enemies and crossovers!
- A new and robust custom weapons system that not only allows for an infinite amount of custom weapons but it's more streamlined to make things easier for the modder
- A more updated and faster version of LUA that is similar to what Garry's Mod uses but is more directly connected to the engine. If you could do it in C++ with the engine, you can do it with LUA!
- The rest of SMOD's original weapons + a bunch of new ones to only add to the carnage that can be dealt to your enemies
- All of SMOD's awesome effects and shaders that added depth to the game (Particle Expert needed!)
- SMOD's incredibly brutal gore and blood system but updated and improved upon to maximize the devestation that can be unleashed! (Particle Expert needed!)
- In-game tools to make mapadd creation easier and more personal
- An improved menu UI that will look more polished and will include a better chapter/custom level screen removing the need for editing chapter files or loading maps in the console
- A HUD system where players can have several HUD's in the game at one time and can choose which is displayed in-game
- A leaning system for checking those corners
*Note that this list is still a work in progressThe Moving Pictures:
All official videos and what not will be posted here for convenience sake, nothing in these videos is final and may be removed, redone, or improved in the future!
[youtube]https://www.youtube.com/watch?v=ElC1NPxIBwo[/youtube]
[youtube]https://www.youtube.com/watch?v=uQPnDwoHnd4[/youtube]
[youtube]https://www.youtube.com/watch?v=VOeAseHwwKg[/youtube]
[youtube]https://www.youtube.com/watch?v=vX8hEQ_Hu2Y[/youtube]
[youtube]https://www.youtube.com/watch?v=2n-08gFFOMc[/youtube]
[youtube]https://www.youtube.com/watch?v=qGZAEK2u-70[/youtube]
[youtube]https://www.youtube.com/watch?v=a3l8fKPxLS0[/youtube]
The Still Images:
All official images showing off either WIP or just images to get the hype train rolling!
The Final Thoughts:
Hope this got people hyped for the project, it would be phenomenal to see SMOD back alive and kicking in a much more stable state and with this project we hope to achieve that!
If you'd like to participate in active development/discussion then join the Source Modding Community and once you are a member hit up our channel at #mod-hl2_smod13 , Discord link here:
https://discord.gg/FgsCdR9.
We currently don't have a publicly available download as we're still developing it behind closed doors but the plan is to release a beta once we have the core features added and we will be releasing the source code once the mod is finished and is fully public!
We are also in the process of finding a Particle designer to work on a couple particle systems for some of the effects and the blood/gore system so if you know a guy that knows a guy then let us know!
Finally, once we get something super legit going we're hoping to get our own sub-forum on the forums but we'd like to wait until a release is put out. Thanks guys and happy SMOD'ing!

*I am only human, expect this page to be edited with new info/changes!